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A Puzzle Strategy Game Using Behavior Trees
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AIPaint: A Sketch-Based Behavior Tree Authoring Tool
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An Online Art Museum for the IMGD Program
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Animated Module Map Generation System
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Design and Authorship for the Halberd Narrative Planning Engine
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Design and Authorship for the Halberd Narrative Planning Engine
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Food Fight: Promoting self-care behaviors for the management of diabetes through a game
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Forerunner
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Hand-Eye Coordination in a Humanoid Robot
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Hira Hero: Learning Hiragana Fluency Through Gameplay
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